Expedite progress – think in the future, become estranged from the now.
Games
Most games here are as a result of development competitions and similar. Unlike the rest of humanity, these are ultimately coded from scratch, excluding the use of SDL/SDL2/OpenGL and such similar base libraries. They are organized by date.
DCRAWL
- Site: DCRAWL
- Year: 2015
- Event: #TextJam2015
- Language: C
- Libraries: ncurses/PDCurses
Faux-3D console dungeon crawling game – or rather, stumble around a maze until you find the invisible exit. Made in far less than 24 hours for #TextJam2015.
Petite Juliet
- Site: Petite Juliet
- Year: 2014
- Event: Ludum Dare 31 Compo
- Language: C++
- Libraries: SDL2, SDL2_image, SDL2_mixer, OpenGL
Single-screen arcade brawling game featuring stylized pixel art. Made primarily the last 24 hours for the Ludum Dare 31 Compo.
CirQuit
Puzzle game adhering to some NES limitations. Made during a month-long vacation for NESJAM 2014.
Newsboy
- Site: Newsboy
- Year: 2014
- Event: #GameMaker2014
- Language: C
- Libraries: SDL2, SDL2_image, SDL2_ttf, SDL2_mixer, OpenGL
Engine/Game written in C using SDL2_* in approximately a month’s time of off and on tinkering. 14k lines of code!
VAD
- Site: VAD
- Year: 2014
- Event: #TextJam2014
- Language: C
- Libraries: ncurses/PDCurses
Text-based adventure parser/engine in the vein of Adventure. Made in under 48 hours for #TextJam2014