Expedite progress – think in the future, become estranged from the now.
Games
Tower of Purgatory
- Site: GitHub
- Year: 2024
- Event: Ebitengine Game Jam 2024
- Language: Go
- Libraries: Ebitengine
Send a party of androgynous animal dudes up a tower that you build! Watch 'em level up! Sell their loot! Buy them equipment! Make bank off taxing them! And maybe, just maybe, they can escape the tower of purgatory into the wondrous clouds above!
HAVEN
- Site: GitHub
- Year: 2024
- Event: Ebitengine Holiday Hack 2023
- Language: Go
- Libraries: Ebitengine
A lil RPG game with a dash of a certain pocket monster collecting game with an aspect of 90s computer vibes.
Retromancer
- Site: GitHub
- Year: 2023
- Event: Ebitengine Game Jam 2023
- Language: Go
- Libraries: Ebitengine
You are the Retromancer. Time has taken its toll, for the one closest to you has become corrupted and torments the land, simply known as the Lich. Also multiplayer!
It is your responsibility to save this world through your powers of reversing the effects of time and the damage the Lich has done. Perhaps they can still be saved – returned to a moment in time before evil overtook them…
MAG(net)
- Site: GitHub
- Year: 2022
- Event: Ebitengine Game Jam 2022
- Language: Go
- Libraries: Ebitengine
Defend the embryonic core from the onslaught of magnetic robottos! Also multiplayer!
Gopher’s Grievance
- Site: GitHub
- Year: 2021
- Language: Go
- Libraries: Ebitengine
DCRAWL
- Site: DCRAWL
- Year: 2015
- Event: #TextJam2015
- Language: C
- Libraries: ncurses/PDCurses
Faux-3D console dungeon crawling game – or rather, stumble around a maze until you find the invisible exit. Made in far less than 24 hours for #TextJam2015.
Petite Juliet
- Site: Petite Juliet
- Year: 2014
- Event: Ludum Dare 31 Compo
- Language: C++
- Libraries: SDL2, SDL2_image, SDL2_mixer, OpenGL
Single-screen arcade brawling game featuring stylized pixel art. Made primarily the last 24 hours for the Ludum Dare 31 Compo.
CirQuit
Puzzle game adhering to some NES limitations. Made during a month-long vacation for NESJAM 2014.
Newsboy
- Site: Newsboy
- Year: 2014
- Event: #GameMaker2014
- Language: C
- Libraries: SDL2, SDL2_image, SDL2_ttf, SDL2_mixer, OpenGL
Engine/Game written in C using SDL2_* in approximately a month’s time of off and on tinkering. 14k lines of code!
VAD
- Site: VAD
- Year: 2014
- Event: #TextJam2014
- Language: C
- Libraries: ncurses/PDCurses
Text-based adventure parser/engine in the vein of Adventure. Made in under 48 hours for #TextJam2014